New release of Crystal Space: 0.98r001!
Jorrit Tyberghein <[email protected]> Fri, 02 Jul 2004 15:10:27 +0200
| Newsgroups | gmane.comp.graphics.crystalspace.announce |
|---|---|
| Message-ID | <[email protected]> |
Finally Crystal Space 0.98r001 has been released! This is the very first
0.98
release (hence the r001) so it is possible that there are still some
problems.
If you find any issue with this release then please tell us so we can
fix it.
At this moment there are no binaries yet. We will provide those with either
a future 0.98 release or else with this release if we find it is stable
enough.
This is the new stable release of Crystal Space (version 0.98). This
version has
changed a huge deal compared to 0.96 (there is a document in the appendix
explaining how to cope with the changes). In general Crystal Space has
become
faster and more mature. One important thing in this release is that the new
renderer architecture is much more usable. It is still not enabled as
default
because some important parts are still missing but if you only need OpenGL
and don't depend on volumetric fog then I strongly recommend using the
new renderer architecture (instructions on that can be found in the
documentation).
Most important changes:
* The most important change in this release is the maturation of the
new renderer architecture.
* Another important highlight is support for cal3d models (skeletal
animation).
* With the new renderer there is a new terrain engine that supports
modern features like splatting (combining multiple textures
dynamically) and scattering.
* The VOS project has put in a VOS networking plugin in CS.
* Crystal Space is now using 'jam' to build. We still provide 'make'
compatibility by having a 'make compatibility layer' but in
general we recommend using 'jam' for CS and also your own projects
(unless you use MSVC).
* The OPCODE collision detection plugin has been fixed so that it is
now used as default by walktest. OPCODE has no restrictions to
commercial usage (as opposed to RAPID), is faster, and uses less
memory.
* The Dynavis visibility culler has been improved.
* Lots of other bug fixes and enhancements.
* Documentation has been updated and enhanced.
Greetings,
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