Re: bttest, questtest, steering, and walktut not responding

Sam Devlin <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAL0_xOpWwFbbvdqoYGHCh6tLPRz2-cGeqxNZ_9avUFWtSLuMzg@mail.gmail.com>
Quick update, in case anyone can help given the following new information.

I have been running bttest today in debug and stepping through the code the
app hangs after the following calls:

MainApp::CreatePlayer () - app.cpp Line 71
pccamera->SetZoneManager (pczonemgr, true, "main", "Camera");

celPcCameraCommon::SetZoneManager (...) - camera.cpp Line 118
zonemgr->PointCamera (entity->GetName (), regionname, name);

celPcZoneManager::PointCamera (...) - zone.cpp Line 1150
if (!ActivateRegion (region))

celPcZoneManager::ActivateRegion (...) - zone.cpp Line 1044
if (!r->Load (allow_entity_addon))

celRegion::Load (bool allow_entity_addon) - zone.cpp Line 225
csRef<iThreadReturn> ret = tloader->LoadMapFileWait
(mgr->GetVFS()->GetCwd(), mf->GetFile (), false, cur_collection);

  THREADED_CALLABLE_DECL8(csThreadedLoader, LoadMapFile, csLoaderReturn,
const char*, cwd, const char*, filename,
    bool, clearEngine, csRef<iCollection>, collection,
csRef<iStreamSource>, ssource, csRef<iMissingLoaderData>,
    missingdata, uint, keepFlags, bool, do_verbose, THREADED, false, false)

Line 225 above executes once succesfully then hangs on the second call
somewhere within THREADED_CALLABLE_DECL8.

Is this a known problem? I can see no mention of it on
http://www.crystalspace3d.org/trac/cel/report/1 or should I be looking
elsewhere?

Also to add to the list of apps where this occurs, graphtut also hangs in
the same way.

Any suggestions regarding either a solution, or whether this is a problem
unique to my set up are greatly appreciated.

Kind regards,
Sam.

On Fri, May 18, 2012 at 3:48 PM, Sam Devlin <[email protected]> wrote:

> Hello all,
> I have noticed that bttest, questtest, steering, and walktut all hang on a
> black screen and shoot my cpu usage up to 100%. Having run them with
> -console -verbose I notice that this always occurs immediately after the
> following is printed to the console:
>
> SCF_NOTIFY: loading plugin pathto\addon_celentity.dll to satisfy request
> for celAddOnCelEntity
>
> All other CEL applications are running fine, including many that report
> the same line as above and succesfully continue to execute.
>
> Any suggestions on how to get these apps running? or to get more detailed
> output as to what may be causing the error?
>
> Kind regards,
> Sam.
>

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