Re: Queary in watermesh.cpp
"res" <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <[email protected]> |
> "amps" is the name of a shader variable (Vector3). > > "murkiness" is a shader variables as well (float), see > CS/data/shader/water/water.xml for definition in shader. Shaders can both use and provide shader variables; the “provided” value is used as a default value in case it's not overridden by e.g. the material. So in this particular case, since murkiness is not set from code or elsewhere, the default value from the shader file is used (0.3 in this case). You can see the “precedence” of shader vars here: http://crystalspace3d.org/docs/online/manual/Shader-System-Overview.html#9 -f.r. -- NEU: FreePhone 3-fach-Flat mit kostenlosem Smartphone! Jetzt informieren: http://mobile.1und1.de/?ac=OM.PW.PW003K20328T7073a ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop