Re: Queary in watermesh.cpp
Alexandru Voicu <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
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| Message-ID | <CANOKqHv0W2DzUjBXjtFcdCfRqrNekpxZNC0W3BCGOUewtL4nTw@mail.gmail.com> |
Hi, "amps" is the name of a shader variable (Vector3). "murkiness" is a shader variables as well (float), see CS/data/shader/water/water.xml for definition in shader. Regards, Alex. On Tue, May 22, 2012 at 10:45 PM, Naman Gupta <[email protected]>wrote: > Hey, > > In watermesh.cpp line 220 where it says csShaderVariable *ampsVar = > variableContext->GetVariableAdd(svStrings->Request("amps")); . > Does "amps" means the variable in a shader file? > > if so then why "murkiness" is not present in any shader? > > > -Naman > > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > Crystal-develop mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-develop > > ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop