Re: Queary in watermesh.cpp

Alexandru Voicu <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CANOKqHv0W2DzUjBXjtFcdCfRqrNekpxZNC0W3BCGOUewtL4nTw@mail.gmail.com>
Hi,

"amps" is the name of a shader variable (Vector3).

"murkiness" is a shader variables as well (float), see
CS/data/shader/water/water.xml for definition in shader.

Regards,
Alex.

On Tue, May 22, 2012 at 10:45 PM, Naman Gupta <[email protected]>wrote:

> Hey,
>
> In watermesh.cpp line 220 where it says csShaderVariable *ampsVar =
> variableContext->GetVariableAdd(svStrings->Request("amps")); .
> Does "amps" means the variable in a shader file?
>
> if so then why "murkiness" is not present in any shader?
>
>
> -Naman
>
>
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