Queary in watermesh.cpp

Naman Gupta <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAJ4hSG0nRiq54D2nER9gM1a0oXR_H0pKo3XDAfiRCddr_ELCzA@mail.gmail.com>
Hey,

In watermesh.cpp line 220 where it says csShaderVariable *ampsVar =
variableContext->GetVariableAdd(svStrings->Request("amps")); .
Does "amps" means the variable in a shader file?

if so then why "murkiness" is not present in any shader?


-Naman

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