Queary in watermesh.cpp
Naman Gupta <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAJ4hSG0nRiq54D2nER9gM1a0oXR_H0pKo3XDAfiRCddr_ELCzA@mail.gmail.com> |
Hey,
In watermesh.cpp line 220 where it says csShaderVariable *ampsVar =
variableContext->GetVariableAdd(svStrings->Request("amps")); .
Does "amps" means the variable in a shader file?
if so then why "murkiness" is not present in any shader?
-Naman
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