Re: New blog entry with question
"Christian Van Brussel" <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <[email protected]> |
> I think Bullet actually has some code to decompose general(?) meshes > into convex parts. Yes, and this tool has already been integrated in the physics2 plugin through the method iCollisionSystem::DecomposeConcaveMesh(). The main thing that we need to test about it is its ability to handle non-closed meshes. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/