Re: New blog entry with question

"Christian Van Brussel" <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <[email protected]>
> I think Bullet actually has some code to decompose general(?) meshes
> into convex parts.

Yes, and this tool has already been integrated in the physics2 plugin
through the method iCollisionSystem::DecomposeConcaveMesh(). The main
thing that we need to test about it is its ability to handle non-closed
meshes.


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