ocean LOD almost done but... r:38150

Naman Gupta <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAJ4hSG0UHfgmwWNpdqwN4Ceho9XEZ2ahSpOb47mNXp-YY9zm3g@mail.gmail.com>
Hey Guys,
       Ocean LOD is almost done but there is just one annoying bug and i
can really figure out why is it happening (and of course optimization and
documentation is also remaining).

when a boundary mesh is computed for a particular cell that boudary I gets
attached with all corresponding LOD levels rater it should be attached only
for that cell.
http://i46.tinypic.com/vdffj5.jpg

boundaries actually gets attached to the cell's buffer by method
boundaryGen() at GetRenderMeshes().

in this case the central cell changes it's top boundary to form a patch but
Bottom,left,and right cell's top boundary is also altered.



-Naman Gupta

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