Re: Setting up an Android development team for CS

Vincent Knecht <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAGsPR3jBfJF1DsEGTxVxaMBPPtPqT0qqe98HVPj3Eefyv51SOg@mail.gmail.com>
2012/6/9 Jorrit Tyberghein <[email protected]>

> Hi all,
>
> I just acquired an ASUS Transformer Tablet with Tegra 3 processor. I've
> seen a few 3D games
> on it (demos and free games) and performance is unbelievable. I'm
> currently busy experimenting
> with the development options for this platform and it seems very good
> indeed. The normal development
> language for Android is Java but it is also possible to make native apps
> in C++ using the NDK.
> Specifically for the Tegra processor you can get a customized version of
> the NDK and SDK from nvidia
> directly which is easier to set up. It works on windows and linux.
>
> Using these tools it should be possible to make a working port of Crystal
> Space on Android. Especially
> Android devices with Tegra type processors or higher should be able to run
> pretty powerful Crystal
> Space games but I'm hoping that older processors can also use it a bit.
>
> So what is my current dream? You all know that I'm working on AresEd. I
> would *love* to be able to
> develop Android 3D games using AresEd. The idea would be that users can
> install Ares as an application
> launcher for Ares specific games. AresEd itself would probably not run on
> the Android but at least
> the Ares game player should.
>
> So I'm trying to find people to help me with this. I will certainly work
> on this but I can't do this alone
> as this needs testing on various devices and there are also areas in CS
> that I'm not that comfortable
> with (like shaders and stuff like that).
>
> Let me know if you're interested.
>
> Greetings,
>

Hello,

  this looks like a nice toy :-)

Is it running OpenGLES instead of plain OpenGL ?
Because afaik its support is missing in CS for graphical apps to run on
fancy hardware like smartphones.

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