Re: Setting up an Android development team for CS

Weltall <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAAR4zyQWbi7FFym-Oo0_f_xjzNRBO6BOFvDHNH08bwDKL9q4LA@mail.gmail.com>
Probably it would be better supporting first platform which have a standard
linux system with opengles2 like requesting such a context on recent video
card on pc, or hardware like raspberrypi, and arm and then switching to
android for the rest of interface

2012/6/9 Vincent Knecht <[email protected]>

> 2012/6/9 Jorrit Tyberghein <[email protected]>
>
>> Hi all,
>>
>> I just acquired an ASUS Transformer Tablet with Tegra 3 processor. I've
>> seen a few 3D games
>> on it (demos and free games) and performance is unbelievable. I'm
>> currently busy experimenting
>> with the development options for this platform and it seems very good
>> indeed. The normal development
>> language for Android is Java but it is also possible to make native apps
>> in C++ using the NDK.
>> Specifically for the Tegra processor you can get a customized version of
>> the NDK and SDK from nvidia
>> directly which is easier to set up. It works on windows and linux.
>>
>> Using these tools it should be possible to make a working port of Crystal
>> Space on Android. Especially
>> Android devices with Tegra type processors or higher should be able to
>> run pretty powerful Crystal
>> Space games but I'm hoping that older processors can also use it a bit.
>>
>> So what is my current dream? You all know that I'm working on AresEd. I
>> would *love* to be able to
>> develop Android 3D games using AresEd. The idea would be that users can
>> install Ares as an application
>> launcher for Ares specific games. AresEd itself would probably not run on
>> the Android but at least
>> the Ares game player should.
>>
>> So I'm trying to find people to help me with this. I will certainly work
>> on this but I can't do this alone
>> as this needs testing on various devices and there are also areas in CS
>> that I'm not that comfortable
>> with (like shaders and stuff like that).
>>
>> Let me know if you're interested.
>>
>> Greetings,
>>
>
> Hello,
>
>   this looks like a nice toy :-)
>
> Is it running OpenGLES instead of plain OpenGL ?
> Because afaik its support is missing in CS for graphical apps to run on
> fancy hardware like smartphones.
>
>
>
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