Re: Setting up an Android development team for CS
Jorrit Tyberghein <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAA49VVKcL-JJCX01BEGLt-KPDOEZ0-_mYh5uyV=wBrLjj+QRrQ@mail.gmail.com> |
> > > this looks like a nice toy :-) > Nah! Serious business :-) > > Is it running OpenGLES instead of plain OpenGL ? > OpenGLES > Because afaik its support is missing in CS for graphical apps to run on > fancy hardware like smartphones. > Yes, so that's going to be one of the jobs. Either a new renderer or else trying to make the current renderer work on both OpenGL and OpenGLES. Not sure what's best here as I'm not sure what exactly the differences are. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop