Water simulation
Christian Van Brussel <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Organization | UCL - TELE |
| Message-ID | <1339769854.2137.400.camel@scylla> |
Hi Naman, good work for the LOD on the water mesh, this looks very nice now. When you will go on on the shader part, you might want to switch to the 'island' scene that contains a terrain and underwater objects, allowing you to better test the reflections and refraction parts. The application csisland launches that scene, and the data is in 'data/island' (you need to change the current water with your mesh). About the work that is planned for the waves hitting the shoreline, have you some idea on what methods you would use and how this can be implemented in CS? I actually wonder if that wouldn't be too complex, it may need some collision tools not yet available, and maybe the need to draw decals on terrains, something not yet implemented. Wouldn't it be both a first step and an easier target to instead implement the foam? See eg: http://vimeo.com/16115652 There are also some other references: - http://sylefeb.blogspot.be/2007/06/i-have-been-working-on-my-ocean.html - http://larc.unt.edu/ian/research/seafoam/ - http://eat3d.com/blog/metalliandy/blender-ocean-simulation-foam-accumulation - http://schnellhammer.net/blog/2010/10/water-foam-generation-tests/ One possibility also is to work on some generic interface allowing to interact with the surface of the water mesh and create additional waves and water effects, such as for a boat moving in the water. Other references that might be interesting when working on the shader part are: - http://proland.inrialpes.fr/index.html - http://hal.archives-ouvertes.fr/inria-00443630 - http://code.google.com/p/houdini-ocean-toolkit/ ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/