Re: Behaviour Tree PropClass

Sam Devlin <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAL0_xOr9QOAay-5jsRp4j2zED39XxZTb71t=ayyEuPRoruMqtg@mail.gmail.com>
The BT propclass is there at the moment as I was modifying the existing
celBehaviourTree class in that project, which was just a special BT node. I
felt it was better to have the propclass and then nodes separate so was
intending to move the code to the relevant places once it was working.

However, to make it easier to debug - I will make the move my next priority
(wrapping up here for the day at the moment.)

Following on though with the wrapper comment, should I keep
celBehaviourTree as a special BT node (allowing trees to be created the old
way) and write celPcBehaviourTree as just a propclass wrapper

or

should I carry on as I intended, with making celPcBehaviourTree and in
doing so limit it's use (I think) to only when tied to an entity?

--
Sam.

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