Re: Behaviour Tree PropClass
Sam Devlin <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAL0_xOr9QOAay-5jsRp4j2zED39XxZTb71t=ayyEuPRoruMqtg@mail.gmail.com> |
The BT propclass is there at the moment as I was modifying the existing celBehaviourTree class in that project, which was just a special BT node. I felt it was better to have the propclass and then nodes separate so was intending to move the code to the relevant places once it was working. However, to make it easier to debug - I will make the move my next priority (wrapping up here for the day at the moment.) Following on though with the wrapper comment, should I keep celBehaviourTree as a special BT node (allowing trees to be created the old way) and write celPcBehaviourTree as just a propclass wrapper or should I carry on as I intended, with making celPcBehaviourTree and in doing so limit it's use (I think) to only when tied to an entity? -- Sam. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop