Re: Behaviour Tree PropClass

Christian Van Brussel <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Organization UCL - TELE
Message-ID <1340811235.2137.591.camel@scylla>
On Wed, 2012-06-27 at 16:14 +0100, Sam Devlin wrote:
> Following on though with the wrapper comment, should I keep
> celBehaviourTree as a special BT node (allowing trees to be created
> the old way) and write celPcBehaviourTree as just a propclass wrapper
> 
> or
> 
> should I carry on as I intended, with making celPcBehaviourTree and in
> doing so limit it's use (I think) to only when tied to an entity?

That's true that limiting the use of a BT to an entity might be a good
idea, it's also in the spirit of CEL to put everything as a propclass
instead of as external tools.

Therefore, probably continue as you intended, just ignore my comment
about that.

You might still try to remove the description of
"cel.pcfactory.behaviourtree" from your "behaviourtree.csplugin" though,
that may be linked to the problem you face.


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