Status of various rendering/lighting techniques in CS
Jorrit Tyberghein <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAA49VVJqJFvhz+N-5s5sh9ifU0KQTTvmFj9vKcayVJjUf6C9Jw@mail.gmail.com> |
Hi Frank and Matthieu, I'd like to hear from both of you what the status of CS is with regards to various rendering and lighting techniques in CS. And if so a little information on how to actually use it in CS. - SSAO or other equivalent AO techniques. - Deferred Lighting - Deferred Shading - HDR - Dynamic Shadows in any form: this is an important topic I feel and something which we should try to get working (with a nice demo) pretty soon. So any discussion on this is very welcome. Any other advanced rendering/lighting topics that I forgot? Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop