Status of various rendering/lighting techniques in CS

Jorrit Tyberghein <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAA49VVJqJFvhz+N-5s5sh9ifU0KQTTvmFj9vKcayVJjUf6C9Jw@mail.gmail.com>
Hi Frank and Matthieu,

I'd like to hear from both of you what the status of CS is with regards to
various rendering and lighting
techniques in CS. And if so a little information on how to actually use it
in CS.


   - SSAO or other equivalent AO techniques.
   - Deferred Lighting
   - Deferred Shading
   - HDR
   - Dynamic Shadows in any form: this is an important topic I feel and
   something which we should try to get working (with a nice demo) pretty
   soon. So any discussion on this is very welcome.

Any other advanced rendering/lighting topics that I forgot?


Greetings,


-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
Personal page: http://users.telenet.be/jorritTyberghein/

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