Re: Required changes to blender2crystal

Matthieu Kraus <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <[email protected]>
Zitat von Christian Van Brussel <[email protected]>:

>> - We need some way to mark meshes as not casting shadows (export the
>> CS <noshadowcast/> flag)
>> - We need a way to mark a light as not casting shadows (export
>> <noshadows/> flag for a light).
>
> Anthony should look at that within the next couple of days.

while you're at it - please also add <noshadowreceive /> and  
<limitedshadowcast />
first prevents meshes from getting shadows, latter makes them also  
cast shadows in limited shadow casting mode (casters are inclusive  
instead of exclusive in that mode)


------------------------------------------------------------------------------
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.