Re: Required changes to blender2crystal

sueastside <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <[email protected]>
On 07/31/2012 02:50 PM, Jorrit Tyberghein wrote:
> Hi Christian and Sueastside,
>
> Here are a few things that still have to be changed in blender2crystal 
> (I think at least):
>
> - b2cs must be changed to export meshobj instead of meshref because 
> lighter2 cannot
>   work with meshref.
I thought Christian already applied a patch for this??
> - We need some way to mark meshes as not casting shadows (export the 
> CS <noshadowcast/> flag)
>   This is very important for optimizing maps that are going to use 
> shadows with the deferred
>   render manager as shadow casting is pretty expensive.
> - We need a way to mark a light as not casting shadows (export 
> <noshadows/> flag for a light).
>   This way the artist can mark less important lights so make sure not 
> too many lights need to cast
>   shadows.
>
> Greetings,
>
> -- 
> Project Manager of Crystal Space (http://www.crystalspace3d.org)
> and CEL (http://cel.crystalspace3d.org)
> Support Crystal Space. Donate at 
> https://sourceforge.net/donate/index.php?group_id=649
> Personal page: http://users.telenet.be/jorritTyberghein/


------------------------------------------------------------------------------
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.