Re: Required changes to blender2crystal
Christian Van Brussel <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Organization | UCL - TELE |
| Message-ID | <1343748860.2035.1546.camel@scylla> |
On Tue, 2012-07-31 at 17:22 +0200, Matthieu Kraus wrote: > Zitat von Christian Van Brussel <[email protected]>: > > >> - We need some way to mark meshes as not casting shadows (export the > >> CS <noshadowcast/> flag) > >> - We need a way to mark a light as not casting shadows (export > >> <noshadows/> flag for a light). > > > > Anthony should look at that within the next couple of days. > > while you're at it - please also add <noshadowreceive /> and > <limitedshadowcast /> > first prevents meshes from getting shadows, latter makes them also > cast shadows in limited shadow casting mode (casters are inclusive > instead of exclusive in that mode) OK, noted. Side question: what are the default values for all those flags (noshadowcast, noshadowreceive, limitedshadowcast, noshadows)? > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > Crystal-develop mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-develop ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/