Re: Merging of CEL AI branch in CEL trunk
Jorrit Tyberghein <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAA49VVKokaWDC5MAyk-OJs_9Lv2AA91CN5AyL7BYWRih5cN2dw@mail.gmail.com> |
> > > I'm not aware of any dedicated Blender widgets that can be used easily > for KVPs. Ideas someone? > Widgets not but you can store arbitrary key value pairs in Blender easily because the blender game engine also uses that. The old blender2crystal supported reading these key value pairs and exported them as CS <key ...> objects. Something similar might be very useful here I think. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop