Re: Merging of CEL AI branch in CEL trunk

Jorrit Tyberghein <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAA49VVKokaWDC5MAyk-OJs_9Lv2AA91CN5AyL7BYWRih5cN2dw@mail.gmail.com>
>
>
> I'm not aware of any dedicated Blender widgets that can be used easily
> for KVPs. Ideas someone?
>

Widgets not but you can store arbitrary key value pairs in Blender easily
because
the blender game engine also uses that. The old blender2crystal supported
reading
these key value pairs and exported them as CS <key ...> objects. Something
similar might be very useful here I think.


Greetings,


-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
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Personal page: http://users.telenet.be/jorritTyberghein/

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