Re: Merging of CEL AI branch in CEL trunk
Sam Devlin <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAL0_xOpSrf8D+c_e-pSWUHu6zsirSWAJbPeu1Sn9_Ft928RnXQ@mail.gmail.com> |
On Thu, Aug 23, 2012 at 4:22 PM, Christian Van Brussel < [email protected]> wrote: > On Thu, 2012-08-23 at 11:01 +0100, Sam Devlin wrote: > > I agree, whilst there are minor differences between the two (one sets > > two markers the other sets an agent to walk between the two) it does > > seem redundant to have both. Especially as appsteering also has an > > example of an agent moving along a path generated by a navmesh. I > > think appnavmeshtest should be kept for generating navmeshes and > > testing the construction of paths, for this a marker at both ends > > would suffice and arguably be clearer than having an agent moving > > around. Furthermore appnavmeshtest does not (if I remember correctly) > > use the deprecated behaviours/behaviour layer that apppathfindingtest > > does. > > Another idea would be to finalize the iPreProcess interface (see > http://crystalspace3d.org/trac/CS/wiki/Tools%20plugins), then put the > generation tool of the navmesh as a pre-process, and use it from either > a (generic) command line tool and/or the cseditor/AresEd. > > In all cases, appsteering can probably be removed as you mention it. > Why does appsteering need to go? ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop