Re: Merging of CEL AI branch in CEL trunk

Sam Devlin <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAL0_xOpSrf8D+c_e-pSWUHu6zsirSWAJbPeu1Sn9_Ft928RnXQ@mail.gmail.com>
On Thu, Aug 23, 2012 at 4:22 PM, Christian Van Brussel <
[email protected]> wrote:

> On Thu, 2012-08-23 at 11:01 +0100, Sam Devlin wrote:
> > I agree, whilst there are minor differences between the two (one sets
> > two markers the other sets an agent to walk between the two) it does
> > seem redundant to have both. Especially as appsteering also has an
> > example of an agent moving along a path generated by a navmesh. I
> > think appnavmeshtest should be kept for generating navmeshes and
> > testing the construction of paths, for this a marker at both ends
> > would suffice and arguably be clearer than having an agent moving
> > around. Furthermore appnavmeshtest does not (if I remember correctly)
> > use the deprecated behaviours/behaviour layer that apppathfindingtest
> > does.
>
> Another idea would be to finalize the iPreProcess interface (see
> http://crystalspace3d.org/trac/CS/wiki/Tools%20plugins), then put the
> generation tool of the navmesh as a pre-process, and use it from either
> a (generic) command line tool and/or the cseditor/AresEd.
>
> In all cases, appsteering can probably be removed as you mention it.
>

Why does appsteering need to go?

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