Re: Idea page for GSoC
Christian Van Brussel <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Organization | UCL - TELE |
| Message-ID | <1363616089.14818.7.camel@scylla> |
On Mon, 2013-03-18 at 08:25 -0500, Scott Johnson wrote: > Specifically, in #2, I was thinking we should see if we can get a few > suggestions for small, single-serving games. Then, if we can get a few > members of the community to help with game assets, we can have the > student focus on the development of the code for the game itself. This > would help us in two ways - 1) it would give us nice games that could > be used as demos for the project, and 2) it would give the student a > lot of flexibility and creative control over his/her project. I agree with all of that. For the demos, there is already the Bias and the csisland demos that are worth to be improved. There is a page about that on the trac: http://www.crystalspace3d.org/trac/CS/wiki/Demo%20and%20Test%20apps The csisland demo uses the assets from Yo Frankie that are numerous and of very good quality. The ones from Bias are far less nice (no offense) but are quite numerous though, they also cover a quite big castle which is an interesting example of portals and sectors (maybe this can be linked/merged with the walktest's 'castle' level?). For other assets, there are also more and more free models available on the net, eg on Blend Swap: http://www.blendswap.com/ ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_mar