Re: Idea page for GSoC

Scott Johnson <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <[email protected]>
I added some more to this, and I pushed it to the top of the list. (I 
thought it was quite hidden at the bottom, and I think we should really 
encourage this project path this summer, so that we get some really 
great demos).

I'm going to work on links to the asset options.

If you have ideas, or would like to refine this at all, please feel 
free to hack at it! :)

~Scott

On Wed 20 Mar 2013 09:03:24 AM CDT, Jorrit Tyberghein wrote:
> Hi Scott, I already added a small stub for this. Maybe you can extend
> it because I didn't have much time to write it in more detail.
>
> I think that we should focus on something small. Something that is
> doable in the given timeframe. Basing it on csisland or bias
> has the advantage that we have assets already so maybe that wouldn't
> be bad.
>
> Greetings,
>
>
> On Wed, Mar 20, 2013 at 3:01 PM, Scott Johnson <[email protected]
> <mailto:[email protected]>> wrote:
>
>     Sure, I can add this to the list. Would we prefer the focus to be on
>     csisland, Bias, Yo Frankie, Crystal Core, or something else? I guess I
>     was thinking something a bit smaller, that could (ideally) be almost
>     ready to ship after the summer - i.e. a very small game.
>
>     Thoughts?
>
>     On Mon 18 Mar 2013 09:43:43 AM CDT, Jorrit Tyberghein wrote:
>     > I like the idea of adding better demo/game as a task. Who can add a
>     > proposal for this on the ideas page? I'm currently very busy and
>     still
>     > have to find time to submit the proposal to google. Will do that
>     tomorrow.
>     >
>     > Greetings,
>     >
>     >
>     > On Mon, Mar 18, 2013 at 3:14 PM, Christian Van Brussel
>     > <[email protected]
>     <mailto:[email protected]>
>     > <mailto:[email protected]
>     <mailto:[email protected]>>> wrote:
>     >
>     >     On Mon, 2013-03-18 at 08:25 -0500, Scott Johnson wrote:
>     >     > Specifically, in #2, I was thinking we should see if we
>     can get
>     >     a few
>     >     > suggestions for small, single-serving games. Then, if we
>     can get
>     >     a few
>     >     > members of the community to help with game assets, we can
>     have the
>     >     > student focus on the development of the code for the game
>     >     itself. This
>     >     > would help us in two ways - 1) it would give us nice games
>     that
>     >     could
>     >     > be used as demos for the project, and 2) it would give the
>     student a
>     >     > lot of flexibility and creative control over his/her project.
>     >
>     >     I agree with all of that.
>     >
>     >     For the demos, there is already the Bias and the csisland demos
>     >     that are
>     >     worth to be improved. There is a page about that on the trac:
>     >
>     http://www.crystalspace3d.org/trac/CS/wiki/Demo%20and%20Test%20apps
>     >
>     >     The csisland demo uses the assets from Yo Frankie that are
>     >     numerous and
>     >     of very good quality.
>     >
>     >     The ones from Bias are far less nice (no offense) but are quite
>     >     numerous
>     >     though, they also cover a quite big castle which is an
>     interesting
>     >     example of portals and sectors (maybe this can be linked/merged
>     >     with the
>     >     walktest's 'castle' level?).
>     >
>     >     For other assets, there are also more and more free models
>     >     available on
>     >     the net, eg on Blend Swap: http://www.blendswap.com/
>     >
>     >
>     >
>     >
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>     > --
>     > Project Manager of Crystal Space (http://www.crystalspace3d.org)
>     > and CEL (http://cel.crystalspace3d.org)
>     > Support Crystal Space. Donate at
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>
> --
> Project Manager of Crystal Space (http://www.crystalspace3d.org)
> and CEL (http://cel.crystalspace3d.org)
> Support Crystal Space. Donate at
> https://sourceforge.net/donate/index.php?group_id=649
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