Re: OpenGL ES renderer Support
res <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <trinity-5a12727a-1285-49a5-844e-432b0bf0dfa0-1366183963211@3capp-gmx-bs58> |
> Having a minVersion requirement for openGL would definitely be helpful and sounds reasonable too. For the record, good reasons include: * CS itself is barely useable without shader support. (It's definitely much less fun.) * GL 2.0 was released in 2004. Any remaining hardware not capable of it was probably recycled 2yrs ago. * And even if there's no hardware support, Mesa + llvmpipe provide a decent software rendering. > I am also in favor of supporting GLES 2.0 + , since there are major feature differences between GLES 1.0 and GLES 2.0, and most mobile platforms ( android, iOS and win8) support GLES 2.0+. Yeah, supporting ES 1.x is likely not worth it. Actually, the (now) latest available version is 3.0. I think it's a good idea to check how compatible it is to 2.0. -f.r. ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop