Re: Development of OpenGL ES renderer support
res <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <trinity-e804eeab-e3cd-46cc-b30f-1e904c6ae411-1366184033611@3capp-gmx-bs58> |
> Would it be possible to use the same codebase to create different plug-ins or libraries. As that would help in percolating fixes done in GL plugin to be also done for GL ES one. I think it's certainly possible to share code. However, how that will be done in practice... no idea yet. -f.r. ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop