Re: [GSoC 2013] Advanced Rendering Techniques - Skin/Hair
"Christian Van Brussel" <[email protected]> Mon, 22 Apr 2013 13:58:48 +0200
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <[email protected]> |
> It can anyway be part of my project proposal along with > the dual scattering model. Of course, if the gurus at crystal space see it > as a good project proposal! Yes, improving the hair mesh would be interesting. If you manage to fix the current Marschner implementation then it is really great, but as mentioned by Alex, adding another implementation based on it or on the dual scattering model would be interesting too. Another thing that can be done with the hair mesh is to update the physical animation controler in order to use alternatively the new physics2 plugin instead of the physics1 one. Hopefully, this task would be quite straightforward and wouldn't take that much time. > Also, the skin > shader implementations does not seem to be based on actual subsurface > scattering but actually on approximations. So, i think it might be better > to have a physically realistic model than just a hack. Yes, the current SSS shader implementation is neither complex nor finished, this was just a trial that can be thrown away once something better is added. About the SSS technique to be used, the one currently selected might be both complex to implement and complex to use (it needs a priori some additional diffusion maps). Have you any idea of some other techniques that might be simpler? Or you think that this one would be OK? And yes, definitively, having a GSOC project on both hair and skin rendering would be very interesting :) ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter