Re: [GSoC 2013] Advanced Rendering Techniques - Skin/Hair
"Christian Van Brussel" <[email protected]> Mon, 22 Apr 2013 14:04:41 +0200
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <[email protected]> |
> I'm not sure but my guess is that there might be > something wrong with the tangents. I always supposed that there is at least an issue with the normals of the hair strips: AFAIK they are computed in order to face the camera, although these normals should not be dependent on the camera position (and for example, the current aspect of an hair strip vary unnaturaly when you rotate the camera around). The normals of an air strip should a priori never vary unless the shape of the strip is changed. ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter