Re: Current Post Processing support

Pedro Arthur <[email protected]> Tue, 23 Apr 2013 13:13:51 -0300
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAKN1MR6=da2GciBozFzG=aAxfrC23K2hVAkp-brT0aXZjRt_Dg@mail.gmail.com>
>
> Note that it depends on what syntax was wrong whether that's expected
> behavior or not. If all the weaving syntax, etc. is correct and the
> shader simply fails to compile/link due to some problem with that it's
> expected behavior that this error is not detected at that point as
> evaluating whether a shader compiles/links is only done upon
> encountering the usage of that shader with a specific technique
> actually using the snippet in question. Accordingly (due to the
> delayed compile/link) you won't be guaranteed on load that the loaded
> shader will actually work as expected.

The sintax problem I referred is in the cg code, as you said it is compiled
only on first time usage but I think it should have a way to force the
 compilation  or at least have some error report when it is used

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