Re: Current Post Processing support
Pedro Arthur <[email protected]> Tue, 23 Apr 2013 13:13:51 -0300
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAKN1MR6=da2GciBozFzG=aAxfrC23K2hVAkp-brT0aXZjRt_Dg@mail.gmail.com> |
> > Note that it depends on what syntax was wrong whether that's expected > behavior or not. If all the weaving syntax, etc. is correct and the > shader simply fails to compile/link due to some problem with that it's > expected behavior that this error is not detected at that point as > evaluating whether a shader compiles/links is only done upon > encountering the usage of that shader with a specific technique > actually using the snippet in question. Accordingly (due to the > delayed compile/link) you won't be guaranteed on load that the loaded > shader will actually work as expected. The sintax problem I referred is in the cg code, as you said it is compiled only on first time usage but I think it should have a way to force the compilation or at least have some error report when it is used ------------------------------------------------------------------------------ Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop