Re: Current Post Processing support

Christian Van Brussel <[email protected]> Tue, 23 Apr 2013 18:15:52 +0200
Newsgroups gmane.comp.graphics.crystalspace.devel
Organization UCL - TELE
Message-ID <1366733752.29670.16.camel@scylla>
On Tue, 2013-04-23 at 17:32 +0200, Matthieu Kraus wrote:
> How complicated 2 is depends on what exactly you need. While
> deferred  
> already exposes all deferred buffers which should help a lot with
> such  
> post-effects it only exposes them for the main render. Most  
> importantly it means that all heavy portals, etc. will *not* be  
> represented as seen in those buffers - what you'll see there is what  
> they're implemented as: an according quad.

A priori 2 would only be needed if the way the deferred buffers are
exposed has changed during your work last year. If nothing has changed
regarding this then 2 would be made transparently for SSDO.


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