Re: [GSOC2013] Collada Import

Christian Van Brussel <[email protected]> Tue, 23 Apr 2013 18:41:50 +0200
Newsgroups gmane.comp.graphics.crystalspace.devel
Organization UCL - TELE
Message-ID <1366735310.29670.18.camel@scylla>
On Mon, 2013-04-22 at 21:47 +0200, Francisc Bungiu wrote:
> I have started looking into the COLLADA FX specification, but I am 
> somehow absorbed by the high number of features that it supports, 
> and would like to know which ones are the most important for CS. 

I don't know enough COLLADA FX to answer precisely to this, but you
should try to work by steps: implement the support for a basic material
with a single shader, then add support for shader variables, then add
support for combinations of shader snippets, etc.

You can also have an idea of the COLLADA FX tags that are the most
commonly used in looking at some example files. For example there is the
Assimp library that has gathered a set of relevant example files, they
are accessible in their repository in the directory
'test/models/Collada'.

> Also, is there a back-end, i.e. classes to support advanced material 
> properties, already existent in CS? If yes, in which sections of the
> code repository?

The manual page for that is located at
http://www.crystalspace3d.org/docs/online/manual/Materials.html




------------------------------------------------------------------------------
Try New Relic Now & We'll Send You this Cool Shirt
New Relic is the only SaaS-based application performance monitoring service 
that delivers powerful full stack analytics. Optimize and monitor your
browser, app, & servers with just a few lines of code. Try New Relic
and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr