Re: [GSoC 2013] Improvements of the collision and physics simulation systems
Christian Van Brussel <[email protected]> Mon, 29 Apr 2013 16:35:43 +0200
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Organization | UCL - TELE |
| Message-ID | <1367246143.2309.10.camel@scylla> |
On Sun, 2013-04-28 at 14:46 +0530, Tharindu Mathew wrote: > For a game, I'd actually like to use a couple of humanoid characters > trapped in a room with a transparent wall between them. The wall would > have cracks big enough for a bullet to go through. Each player gets a > turn to position himself somewhere in the room and shoot at his > opponent. The trick here is that you can curve the bullet (similar to > the movie, Wanted), so you can position where the other player can't > hit you dead on and curve it to hit the opponent. Do you mean a game like "Worms"? How would you implement that? In 2D or in 3D? What features of CS would you use or enlighten for that? > The concept is still at the preliminary stages. Does this sound like a > good idea for the game? We are more interested by a technical demo rather than a funny game, so that's more the technical aspects that would need to be polished and discussed. Your gameplay idea would be OK. ------------------------------------------------------------------------------ Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr