Re: [GSoC 2013] Improvements of the collision and physics simulation systems

Christian Van Brussel <[email protected]> Mon, 29 Apr 2013 16:35:43 +0200
Newsgroups gmane.comp.graphics.crystalspace.devel
Organization UCL - TELE
Message-ID <1367246143.2309.10.camel@scylla>
On Sun, 2013-04-28 at 14:46 +0530, Tharindu Mathew wrote:

> For a game, I'd actually like to use a couple of humanoid characters
> trapped in a room with a transparent wall between them. The wall would
> have cracks big enough for a bullet to go through. Each player gets a
> turn to position himself somewhere in the room and shoot at his
> opponent. The trick here is that you can curve the bullet (similar to
> the movie, Wanted), so you can position where the other player can't
> hit you dead on and curve it to hit the opponent. 

Do you mean a game like "Worms"? How would you implement that? In 2D or
in 3D? What features of CS would you use or enlighten for that?

> The concept is still at the preliminary stages. Does this sound like a
> good idea for the game?

We are more interested by a technical demo rather than a funny game, so
that's more the technical aspects that would need to be polished and
discussed. Your gameplay idea would be OK.



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