Re: [GSoC 2013] Improvements of the collision and physics simulation systems

Tharindu Mathew <[email protected]> Tue, 30 Apr 2013 01:10:24 +0530
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAFFf+k8dHvQjPjk=Xomkv0YusF2J_zw283S5BfTPpXSGihX=fg@mail.gmail.com>
I'll work on these answers. Will build CC and get a better idea on how to
use CS before...


On Mon, Apr 29, 2013 at 8:05 PM, Christian Van Brussel <
[email protected]> wrote:

> On Sun, 2013-04-28 at 14:46 +0530, Tharindu Mathew wrote:
>
> > For a game, I'd actually like to use a couple of humanoid characters
> > trapped in a room with a transparent wall between them. The wall would
> > have cracks big enough for a bullet to go through. Each player gets a
> > turn to position himself somewhere in the room and shoot at his
> > opponent. The trick here is that you can curve the bullet (similar to
> > the movie, Wanted), so you can position where the other player can't
> > hit you dead on and curve it to hit the opponent.
>
> Do you mean a game like "Worms"? How would you implement that? In 2D or
> in 3D? What features of CS would you use or enlighten for that?
>
> > The concept is still at the preliminary stages. Does this sound like a
> > good idea for the game?
>
> We are more interested by a technical demo rather than a funny game, so
> that's more the technical aspects that would need to be polished and
> discussed. Your gameplay idea would be OK.
>
>
>
>
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-- 
Regards,

Tharindu

blog: http://mackiemathew.com/

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