Re: CSbias improvement [GSoC]

Brian Perry <[email protected]> Wed, 1 May 2013 07:19:34 -0400
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAD=3cxhP14j2kS7=Ujy7EPQ32JxCVHOTAG1jfr+_hjaCo1xkRQ@mail.gmail.com>
Hi Kevin,

    My name is Brian Perry.  I'm new to this group.  I'm working on Ares
development.  I'm also trying to learn Crystal space and helping with other
peoples' problems is a good way to learn.  I admit.  I don't really know
what a socket is.  I would think that if the Loadmesh() function triggers
the socket because the crossbow is attached somehow and the arrow will load
also.  I think it would depend on how weapons like the crossbow are setup
also.  If all weapons are derived from a single weapons class which
automatically calls ammunition, I would think this would work.  I don't
really know what a socket is though.  If you could tell me, maybe we can
work it out.

Brian



On Wed, May 1, 2013 at 3:30 AM, Kevin Martin <[email protected]>wrote:

> Hi,
> I was skimming through the bias source code. Christian had mentioned that
> the arrow is attached to the crossbow mesh using a socket. In player.cpp,
> the Loadmesh() function loads only the crossbow model. Does this mean that
> the arrow model is also automatically loaded since its attached to the
> crossbow model?
>
> And how many sockets are available in the NPC mesh? How do I edit/view
> information about this? I saw a GUI tool for editing sockets in the unreal
> development kit. Are the sockets already available or will I/can I create
> them? The arrow is added to the appropriate socket once it hits the target
> (head or body). And in my proposal, I had suggested to use an ellipsoid
> model to detect collisions. Do you think this will be sufficient?
>
> I went through the CEGUI FAQ and it seems crystal space is not among the
> supported renderers. But it says its "fairly simple to write your own
> renderer module for CEGUI". Is this already done or should I include it
> into my GSoC proposal?
>
> http://www.google-melange.com/gsoc/proposal/review/google/gsoc2013/lonesword/1
>
> Thanks
>
>
> ------------------------------------------------------------------------------
> Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET
> Get 100% visibility into your production application - at no cost.
> Code-level diagnostics for performance bottlenecks with <2% overhead
> Download for free and get started troubleshooting in minutes.
> http://p.sf.net/sfu/appdyn_d2d_ap1
> _______________________________________________
> Crystal-develop mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/crystal-develop
>
>

------------------------------------------------------------------------------
Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET
Get 100% visibility into your production application - at no cost.
Code-level diagnostics for performance bottlenecks with <2% overhead
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap1

_______________________________________________
Crystal-develop mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-develop