CSbias improvement [GSoC]
Kevin Martin <[email protected]> Wed, 1 May 2013 13:00:17 +0530
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAJisb+=XR+oZnND73kHNRepAi37Qmby7jphykhLJGfMBOmLADw@mail.gmail.com> |
Hi, I was skimming through the bias source code. Christian had mentioned that the arrow is attached to the crossbow mesh using a socket. In player.cpp, the Loadmesh() function loads only the crossbow model. Does this mean that the arrow model is also automatically loaded since its attached to the crossbow model? And how many sockets are available in the NPC mesh? How do I edit/view information about this? I saw a GUI tool for editing sockets in the unreal development kit. Are the sockets already available or will I/can I create them? The arrow is added to the appropriate socket once it hits the target (head or body). And in my proposal, I had suggested to use an ellipsoid model to detect collisions. Do you think this will be sufficient? I went through the CEGUI FAQ and it seems crystal space is not among the supported renderers. But it says its "fairly simple to write your own renderer module for CEGUI". Is this already done or should I include it into my GSoC proposal? http://www.google-melange.com/gsoc/proposal/review/google/gsoc2013/lonesword/1 Thanks ------------------------------------------------------------------------------ Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET Get 100% visibility into your production application - at no cost. Code-level diagnostics for performance bottlenecks with <2% overhead Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap1 _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop