CSbias improvement [GSoC]

Kevin Martin <[email protected]> Wed, 1 May 2013 13:00:17 +0530
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAJisb+=XR+oZnND73kHNRepAi37Qmby7jphykhLJGfMBOmLADw@mail.gmail.com>
Hi,
I was skimming through the bias source code. Christian had mentioned that
the arrow is attached to the crossbow mesh using a socket. In player.cpp,
the Loadmesh() function loads only the crossbow model. Does this mean that
the arrow model is also automatically loaded since its attached to the
crossbow model?

And how many sockets are available in the NPC mesh? How do I edit/view
information about this? I saw a GUI tool for editing sockets in the unreal
development kit. Are the sockets already available or will I/can I create
them? The arrow is added to the appropriate socket once it hits the target
(head or body). And in my proposal, I had suggested to use an ellipsoid
model to detect collisions. Do you think this will be sufficient?

I went through the CEGUI FAQ and it seems crystal space is not among the
supported renderers. But it says its "fairly simple to write your own
renderer module for CEGUI". Is this already done or should I include it
into my GSoC proposal?
http://www.google-melange.com/gsoc/proposal/review/google/gsoc2013/lonesword/1

Thanks

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