Re: [Crystal-cvs] SF.net SVN: crystal:[39321] CS/trunk/include/ivaria/physics.h

sueastside <[email protected]> Sun, 19 May 2013 11:48:05 +0200
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <[email protected]>
The first one was...
For some reason neither the cloth object or a call to 
genmesh::CalculateNormals() seem to produce correct results.
On 05/19/2013 04:40 AM, res wrote:
> On 17.05.2013 18:06, [email protected] wrote:
>> +      normals[i] = cloth->GetVertexNormal (i);
>> +      normals[i + vertexCount] = cloth->GetVertexNormal (i);
>> +      normals[i] = csVector3 (0.f, 0.f, 1.f);
>> +      normals[i + vertexCount] = csVector3 (0.f, 0.f, 1.f);
> So 'normals' are fetched from the "cloth" object...
> ...and are immediately overwritten by hardcoded values.
>
> I guess the 2nd assignment was left in accidentally?
>
> -f.r.
>
>
>
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