Re: Difficulty with weavers
Matthieu Kraus <[email protected]> Wed, 26 Jun 2013 11:39:21 +0200
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <[email protected]> |
Greetings, omething that should help you debug why the shader doesn't compile: run the application with --verbose=-scf --cfgset=Video.ShaderManager.EnableShaderCache=false It'll ensure that 1) you get verbose output during the shader compilation (warnings, errors, some extra information about techniques as they are validated, etc.) and 2) it actually uses the latest version of the shader and always builds it from source instead of using a cached one. Quoting Naman Gupta <[email protected]>: > Hi, > > this is reference to [r39409] Weaved > water<http://sourceforge.net/p/crystal/code/39409/> > . > > I tried porting water shader to weaver but can't really get anything to > work. all I see is a black plane.It should have showed some black waves. > > I'm not sure if all the variables are initialed properly. I can't really > figure out whats going wrong. > > --Naman ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev