Re: Difficulty with weavers

Matthieu Kraus <[email protected]> Wed, 26 Jun 2013 11:39:21 +0200
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <[email protected]>
Greetings,

omething that should help you debug why the shader doesn't compile:  
run the application with --verbose=-scf  
--cfgset=Video.ShaderManager.EnableShaderCache=false

It'll ensure that 1) you get verbose output during the shader  
compilation (warnings, errors, some extra information about techniques  
as they are validated, etc.) and 2) it actually uses the latest  
version of the shader and always builds it from source instead of  
using a cached one.

Quoting Naman Gupta <[email protected]>:

> Hi,
>
>   this is reference to [r39409] Weaved
> water<http://sourceforge.net/p/crystal/code/39409/>
> .
>
> I tried porting water shader to weaver but can't really get anything to
> work. all I see is a black plane.It should have showed some black waves.
>
> I'm not sure if all the variables are initialed properly. I can't really
> figure out whats going wrong.
>
> --Naman




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