Re: Difficulty with weavers
res <[email protected]> Wed, 26 Jun 2013 14:28:51 +0200
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <[email protected]> |
On 26.06.2013 11:39, Matthieu Kraus wrote: > run the application with --verbose=-scf > --cfgset=Video.ShaderManager.EnableShaderCache=false Also a useful argument (add to those above): --cfgfile=/config/shader-debug.cfg This will generate various dumps of the used shaders, among them the shader as generated by the weaver, which is really helpful in matching the verbose messages to an actual line of shader source code. Also the generated output is annotated, so you can get some measure of why weaver generated some code like it did. The generated dump files can be found in VFS' /tmp/. -f.r. ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop
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