An update for Stefano about the intersection of planes
"B. Isherwood" <[email protected]> Thu, 27 Jun 2013 15:29:19 -0400
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAMrLf9maq1QkiLMc3tz=7XMSRN6CqV_hSF88O=iYwbvnYvDytw@mail.gmail.com> |
Hello Stefano, Okay so I figured out how to find the intersection of the planes, I have updated my blog again with the details and images of the technique. http://crystalspacegeodesicsphere.tumblr.com/ Okay I think I will upload the stand alone version I have been working with so you can see how this project actually works, however keep in mind it is not optimized to work in OpenGl ES yet, and the code is less than tidy at the moment (both problems that will be remedied once the spheres can be drawn without intersection). Currently I am working on finishing the corner I am working on and then I will interpolate the technique to the other 7 corners of the sphere. From there the cube will store the position of each overlapping vertice and then draw them in the proper place (that I haven't exactly figured out yet but again I am also working on that). Sorry this is taking so long, I guess I under estimated the level of difficulty that this project entailed, I hope to be caught up and working on the next phase shortly. Thanks for you patients, Ben ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop