Postprocessing - binding shader variables
Pedro Arthur <[email protected]> Sun, 30 Jun 2013 21:56:12 -0300
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAKN1MR6=ECC=YhANXggoJVnBibKPmRgNd19TLbHWyDXzBfhBBA@mail.gmail.com> |
Hi, I'm trying to properly bind the input textures to the posteffect's layer's shader, and I have some questions: What's the correct way to do that? What csShaderVariableStack does? I also tried without success: csRef<csShaderVariable> sv = iShader->GetVariableAdd(manager->svStrings->Request (inp.svTextureName)) sv->SetValue(inp.inputTexture); Thanks, Pedro. ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop