Poor performance on sponza map

Pedro Arthur <[email protected]> Thu, 25 Jul 2013 17:28:59 -0300
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAKN1MR6vKE0wkac1hPJf1kJ5vV=da_WW3SEUit93=JRjJzhHTg@mail.gmail.com>
Hi,
I'm working in the postprocessing branch, and today I tried to use the
sponza map but the application runs at 3 fps on a GTX 670! It occurs only
in the deferred rm, and if I remove the lights from te world file it
returns to perform well. It is at least strange, the deferred rm that
should have a better performance than the forward rm when using large
number of lights, is running at 3 fps. There is some CPU bottleneck in the
deferred rm.

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