Poor performance on sponza map
Pedro Arthur <[email protected]> Thu, 25 Jul 2013 17:28:59 -0300
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAKN1MR6vKE0wkac1hPJf1kJ5vV=da_WW3SEUit93=JRjJzhHTg@mail.gmail.com> |
Hi, I'm working in the postprocessing branch, and today I tried to use the sponza map but the application runs at 3 fps on a GTX 670! It occurs only in the deferred rm, and if I remove the lights from te world file it returns to perform well. It is at least strange, the deferred rm that should have a better performance than the forward rm when using large number of lights, is running at 3 fps. There is some CPU bottleneck in the deferred rm. ------------------------------------------------------------------------------ See everything from the browser to the database with AppDynamics Get end-to-end visibility with application monitoring from AppDynamics Isolate bottlenecks and diagnose root cause in seconds. Start your free trial of AppDynamics Pro today! http://pubads.g.doubleclick.net/gampad/clk?id=48808831&iu=/4140/ostg.clktrk _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop