Re: Poor performance on sponza map
Matthieu Kraus <[email protected]> Thu, 25 Jul 2013 22:42:48 +0200
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <[email protected]> |
Quoting Pedro Arthur <[email protected]>: > Hi, > I'm working in the postprocessing branch, and today I tried to use the > sponza map but the application runs at 3 fps on a GTX 670! It occurs only > in the deferred rm, and if I remove the lights from te world file it > returns to perform well. It is at least strange, the deferred rm that > should have a better performance than the forward rm when using large > number of lights, is running at 3 fps. There is some CPU bottleneck in the > deferred rm. The deferred rm has dynamic shadows enabled per default which will most likely result in that kinda huge frame drop for scenes that aren't specially made for it. Use "--cfgset=RenderManager.Deferred.Shadows.Enabled=false" as command line argument to disable dynamic shadows and you should get a more comparable performance. kind regards, RlyDontKnow ------------------------------------------------------------------------------ See everything from the browser to the database with AppDynamics Get end-to-end visibility with application monitoring from AppDynamics Isolate bottlenecks and diagnose root cause in seconds. Start your free trial of AppDynamics Pro today! http://pubads.g.doubleclick.net/gampad/clk?id=48808831&iu=/4140/ostg.clktrk