Re: Poor performance on sponza map

Pedro Arthur <[email protected]> Thu, 25 Jul 2013 17:55:12 -0300
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAKN1MR5qU9ps9VX8gONJX_hheYXDs4jMC6UAT=6Gmb2KQ0sngQ@mail.gmail.com>
Thanks, now it is working fine.
But one more question why dynamic shadows makes cpu usage go to 99% but
leaves gpu usage closer to 0%?


2013/7/25 Matthieu Kraus <[email protected]>

>
> Quoting Pedro Arthur <[email protected]>:
>
> > Hi,
> > I'm working in the postprocessing branch, and today I tried to use the
> > sponza map but the application runs at 3 fps on a GTX 670! It occurs only
> > in the deferred rm, and if I remove the lights from te world file it
> > returns to perform well. It is at least strange, the deferred rm that
> > should have a better performance than the forward rm when using large
> > number of lights, is running at 3 fps. There is some CPU bottleneck in
> the
> > deferred rm.
>
> The deferred rm has dynamic shadows enabled per default which will
> most likely result in that kinda huge frame drop for scenes that
> aren't specially made for it. Use
> "--cfgset=RenderManager.Deferred.Shadows.Enabled=false" as command
> line argument to disable dynamic shadows and you should get a more
> comparable performance.
>
> kind regards,
> RlyDontKnow
>
>
>
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