Problem with normalmap

Naman Gupta <[email protected]> Sat, 27 Jul 2013 05:19:44 +0530
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAJ4hSG1+rqRLrogjFdSBYVm-KCp4iQskBoWoriffH0pohCN4Yg@mail.gmail.com>
Hi,
   Phew, I finally figured why the normal maps in weaver was showing such
weird results.

   It's because normal,tangent and bitangents are NOT provided by the
watermesh plugin and I failed to see in the "outer" code as it is triggered
by coercion.

  The way I see it to work around with this problem is to alter
tcoffset snippet. or maybe...

  res, was CS/data/shader-snippet/tcoffset2-perturb-normal.xml left
incomplete?
  was it suppose to pass "z killed normal" in simple float3 ?

--Naman

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