Problem with normalmap
Naman Gupta <[email protected]> Sat, 27 Jul 2013 05:19:44 +0530
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAJ4hSG1+rqRLrogjFdSBYVm-KCp4iQskBoWoriffH0pohCN4Yg@mail.gmail.com> |
Hi, Phew, I finally figured why the normal maps in weaver was showing such weird results. It's because normal,tangent and bitangents are NOT provided by the watermesh plugin and I failed to see in the "outer" code as it is triggered by coercion. The way I see it to work around with this problem is to alter tcoffset snippet. or maybe... res, was CS/data/shader-snippet/tcoffset2-perturb-normal.xml left incomplete? was it suppose to pass "z killed normal" in simple float3 ? --Naman ------------------------------------------------------------------------------ See everything from the browser to the database with AppDynamics Get end-to-end visibility with application monitoring from AppDynamics Isolate bottlenecks and diagnose root cause in seconds. Start your free trial of AppDynamics Pro today! http://pubads.g.doubleclick.net/gampad/clk?id=48808831&iu=/4140/ostg.clktrk _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop