[CsMain] [GSoC]
Alex Florea <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
First of all, I would like to congratulate the Crystal Space team for being accepted again in the GSoC program. Second of all, I was wandering, since the Project Ideas list is not very specific, which of these (if any) features would be more appreciated by the community, so that I could start working on my proposal: - Rendering real-time shadows using shadow mapping, which, as far as I know, is the preferred way of rendering shadows in the gaming industry. From what I could tell, currently, shadows either static or stencil, or using shadow volume. This can be further developed to implement soft shadows and variance shadow mapping - Advanced water/ocean shaders, with realistic 3D waves, possible set of shaders for underwater rendering and maybe integration with the physics module. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe