Re: [CsMain] GSoC Application
Mike Gist <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
On 1 April 2010 16:11, res <[email protected]> wrote: > Hi, > I'm sorry, but there seems to be little in your proposal that is > actually not already in CS. We already have a flexible shader system, > shaders can be written in NVIDIA's Cg, and it is already possible to > write + use a shader for various effects without having to write a > single line of C++. > Perhaps however, further work on the existing shader system, such as support for GLSL, would make a good project. It has been requested and would easily be an entire GSoC project. -- -Mike ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe