Re: [CsMain] GSoC Application

Raymond <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.general
Message-ID <[email protected]>
Oops, I made a huge mistake. I will check the GSoC idea list again, sorry
for the interruption.

On Thu, Apr 1, 2010 at 11:11 PM, res <[email protected]> wrote:

> Hi,
> I'm sorry, but there seems to be little in your proposal that is
> actually not already in CS. We already have a flexible shader system,
> shaders can be written in NVIDIA's Cg, and it is already possible to
> write + use a shader for various effects without having to write a
> single line of C++.
>
> -f.r.
>
>
>
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-- 
Raymond

------------------------------------------------------------------------------
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Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev

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