Re: [CsMain] GSoC Application
Raymond <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
Oops, I made a huge mistake. I will check the GSoC idea list again, sorry for the interruption. On Thu, Apr 1, 2010 at 11:11 PM, res <[email protected]> wrote: > Hi, > I'm sorry, but there seems to be little in your proposal that is > actually not already in CS. We already have a flexible shader system, > shaders can be written in NVIDIA's Cg, and it is already possible to > write + use a shader for various effects without having to write a > single line of C++. > > -f.r. > > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[email protected] > ?subject=unsubscribe > > -- Raymond ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe