Re: [CsMain] shader on the whole screen
res <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
On 03.02.2011 00:34, Christophe ILLY wrote: > Is there in Crystalspace a simple way to apply a shader on the whole > screen (for example blur or desaturate)? In the SVN version (trunk or 2.0 branch) you can use the post process manager for that. There's a config setting, “RenderManager.Unshadowed.Effects”, that lets you control what effect(s) to apply. The iRenderManagerPostEffects interface gives you a (simplistic) way to deal with effects at run time. -f.r. ------------------------------------------------------------------------------ The modern datacenter depends on network connectivity to access resources and provide services. The best practices for maximizing a physical server's connectivity to a physical network are well understood - see how these rules translate into the virtual world? http://p.sf.net/sfu/oracle-sfdevnlfb _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
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