Re: [CsMain] shader on the whole screen
Christophe ILLY <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
Thank you much :) We will study this feature in the next months (when we upgrade form v1.4). - Christophe [email protected] a écrit : > Message: 1 > Date: Fri, 04 Feb 2011 14:47:18 +0100 > From: res <[email protected]> > Subject: Re: [CsMain] shader on the whole screen > To: [email protected] > Message-ID: <[email protected]> > Content-Type: text/plain; charset="windows-1252" > > On 03.02.2011 00:34, Christophe ILLY wrote: > >> Is there in Crystalspace a simple way to apply a shader on the whole >> screen (for example blur or desaturate)? >> > > In the SVN version (trunk or 2.0 branch) you can use the post process > manager for that. There's a config setting, > ?RenderManager.Unshadowed.Effects?, that lets you control what effect(s) > to apply. The iRenderManagerPostEffects interface gives you a > (simplistic) way to deal with effects at run time. > > -f.r. > ------------------------------------------------------------------------------ The modern datacenter depends on network connectivity to access resources and provide services. The best practices for maximizing a physical server's connectivity to a physical network are well understood - see how these rules translate into the virtual world? http://p.sf.net/sfu/oracle-sfdevnlfb _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe