Re: [CsMain] shader on the whole screen

Christophe ILLY <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.general
Message-ID <[email protected]>
Thank you much :) We will study this feature in the next months (when we 
upgrade form v1.4).
-
Christophe

[email protected] a écrit :
> Message: 1
> Date: Fri, 04 Feb 2011 14:47:18 +0100
> From: res <[email protected]>
> Subject: Re: [CsMain] shader on the whole screen
> To: [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="windows-1252"
>
> On 03.02.2011 00:34, Christophe ILLY wrote:
>   
>> Is there in Crystalspace a simple way to apply a shader on the whole
>> screen (for example blur or desaturate)?
>>     
>
> In the SVN version (trunk or 2.0 branch) you can use the post process
> manager for that. There's a config setting,
> ?RenderManager.Unshadowed.Effects?, that lets you control what effect(s)
> to apply. The iRenderManagerPostEffects interface gives you a
> (simplistic) way to deal with effects at run time.
>
> -f.r.
>

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