Re: [CsMain] Looking for some guidance on a GSoC proposal
Thomas Liu <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
Hi, > For example, the current water mesh is currently almost unusable because of its poor shader, while fixing it doesn't need a complete GSOC project. Proposing a project about that AND some SSAO technique(s) would be very appreciated IMO. That actually sounds interesting! I'm poking around looking at the water shader now :) Thanks for the info! -Thomas On Fri, Mar 25, 2011 at 11:14 AM, Christian Van Brussel < [email protected]> wrote: > Hi, > > On Fri, 2011-03-25 at 08:23 -0400, Thomas Liu wrote: > > This is my first time doing SoC, and so I'm not really too sure how > > things work. The part I'm a little unsure of is on creating a > > timeline for working on something like this. I don't know how long > > implementing something like SSAO would take, though I'm pretty sure > > getting it to work won't be nearly as difficult as getting it to work > > efficiently. So the question comes down to how to propose a timeline > > when I think it'd be hard for me to actually get a good feel of how > > long it will take until I start working on it. > > There are many different techniques for SSAO (see eg > http://meshula.net/wordpress/?p=145) and some of them are really simple > (see eg the Blender one http://mpan3.homeip.net/?ssaowcn). > > A good proposition should mention the methods that you would try to > implement and a timeline adapted to these methods. > > You can for example start with the Blender method and dedicate eg one or > two weeks for it along with getting in touch with CS. > > More complex methods can be split in sub-tasks/processes and each of > them can receive a dedicated timeframe. The tests and validation phase > should probably receive a dedicated timeframe too. > > Same goes at the end of the project, where you may need to do some > documentation and code cleanup, or develop a demonstrator or test > application. > > > > Are SoC projects concrete after the app or are they sort of fluid? > > The project should be self-contained, so that it does not end up with an > unusable tool that nobody will ever improve. > > > > If I did finish implementing SSAO in a satisfactory manner would I be > > able to work on another effect if there's still time left in the > > summer? > > You don't have to choose only one big rendering technique, several small > ones are very interesting too. For example, the current water mesh is > currently almost unusable because of its poor shader, while fixing it > doesn't need a complete GSOC project. Proposing a project about that AND > some SSAO technique(s) would be very appreciated IMO. > > > > > ------------------------------------------------------------------------------ > Enable your software for Intel(R) Active Management Technology to meet the > growing manageability and security demands of your customers. Businesses > are taking advantage of Intel(R) vPro (TM) technology - will your software > be a part of the solution? Download the Intel(R) Manageability Checker > today! http://p.sf.net/sfu/intel-dev2devmar > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[email protected] > ?subject=unsubscribe > ------------------------------------------------------------------------------ Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe