Re: [CsMain] [GSoC2011] Multi-Purpose UDP Networking System For Robust Client To Server Communication

"Christian Van Brussel" <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.general
Message-ID <[email protected]>
> Once I have done a couple, it should be easy to roll out to others.

It may not be that easy. Some propclasses will indeed be rather
straightforward to implement once you have done a couple, but you may have
more problems with some others.

Characters motion and physical objects are examples of objects not being
that easy to extrapolate correctly and efficiently. And I suspect that
some propclasses like iPcProjectile are framerate dependent, which is
neither good nor acceptable for a network layer. So you may have to fix
their behaviour first before being able to implement the read/write to the
network.


> "For unreliable packets, ENet will simply discard the lower sequence
> number packet if a packet with a higher sequence number has already
> been delivered. This allows the packets to be dispatched immediately
> as they arrive, and reduce latency of unreliable packets to an
> absolute minimum."

But this feature is somehow basic and is easy to implement ontop of an UDP
messaging. So this would not motivate the inclusion of a new dependency in
CEL just for that. Adding a library dependency is quite some job, it
shouldn't take more time than implementing the functionality inside CS.




------------------------------------------------------------------------------
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[email protected]?subject=unsubscribe
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.