Re: [CsMain] [GSoC2011] Multi-Purpose UDP Networking System For Robust Client To Server Communication

res <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.general
Message-ID <[email protected]>
On 04.04.2011 16:26, Mike Gist wrote:
> I have one question about the UDP bit.
> What does rolling our own custom networking solution give us over
> supporting existing high-performance networking libraries for games e.g.
> raknet?

IIRC, doesn't the current networking stuff use some 3rd party dependency
that nobody has, and thus the network code is practically not used?

So, to get a network layer that is actually used, going the other way
round may actually be better - aim for dropping the external library and
do networking “manually” with sockets.

A sort-of middle ground would be to use a networking library with a
sufficiently open license (e.g. BSD, zlib, LGPL) and dump it's code into
CEL.

However, such implementations details shouldn't really be the main focus.

-f.r.

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