Re: [CsMain] [GSoC2011] Multi-Purpose UDP Networking System For Robust Client To Server Communication
res <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
On 04.04.2011 16:26, Mike Gist wrote: > I have one question about the UDP bit. > What does rolling our own custom networking solution give us over > supporting existing high-performance networking libraries for games e.g. > raknet? IIRC, doesn't the current networking stuff use some 3rd party dependency that nobody has, and thus the network code is practically not used? So, to get a network layer that is actually used, going the other way round may actually be better - aim for dropping the external library and do networking “manually” with sockets. A sort-of middle ground would be to use a networking library with a sufficiently open license (e.g. BSD, zlib, LGPL) and dump it's code into CEL. However, such implementations details shouldn't really be the main focus. -f.r. ------------------------------------------------------------------------------ Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
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