Re: [CsMain] GSoC project: approx GI in image space

res <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.general
Message-ID <[email protected]>
On 04.04.2011 23:20, Christian Van Brussel wrote:
> For optional tasks, antialiasing or HDR would be great, but variance
> shadow maps seem a bit complex to be implemented rapidly, don't you think?

And possibly unneeded, I already did some VSM stuff... well, 2yrs ago,
but back then it worked. At least to extend shadow maps ever worked ;p

-f.r.

------------------------------------------------------------------------------
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev

_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[email protected]?subject=unsubscribe
signature.asc (application/pgp-signature, 262 B)
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v2.0.16 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

iEYEARECAAYFAk2aWcYACgkQNCTzcE/07ew7LgCeKRHnmeF9NeIum8rLfh5EzV6p
HW8AnA6M4nmLBgxkeSHmz1InMR6H86yC
=+Njq
-----END PGP SIGNATURE-----
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.