Re: [CsMain] GSoC project: approx GI in image space
res <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
On 04.04.2011 23:20, Christian Van Brussel wrote: > For optional tasks, antialiasing or HDR would be great, but variance > shadow maps seem a bit complex to be implemented rapidly, don't you think? And possibly unneeded, I already did some VSM stuff... well, 2yrs ago, but back then it worked. At least to extend shadow maps ever worked ;p -f.r. ------------------------------------------------------------------------------ Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
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